Strategy games allow players godlike access to the planet and its resources, based on conventional strategy board games. To overcome problems in these games, players must apply well-devised strategies and tactics. These games have lately transitioned away from turn-based systems and toward real-time gameplay in response to user input.
A 4x game is any strategic video game in which the four basic goals are explored, expanded, exploited, and exterminated. The Civilization series by Sid Meier is undoubtedly the most well-known strategy game in this genre. Most of these games have historical backgrounds and span millennia of a civilization’s (human or alien) history due to the underlying aims.
A generic term for two- or three-player turn-based games that feature tanks or other infantry in action.
Fun fact: Artillery games built by the military to instruct soldiers on planning rocket trajectories were among the first computer games.
Real-time planning (RTS)
In real-time strategy games, the player must acquire and manage resources such as bases and advance and develop both resources and combat forces. The most popular RTS is Starcraft, although other well-known game franchises in this category include the Age of Empires series and Command and Conquer.
Real-time strategy (RTT)
Real-time tactics games, sometimes considered a subgenre of real-time strategy games, focus on battlefield tactics and operational warfare rather than resource management or individual unit control.
Online multiplayer battleground (MOBA)
Action games, role-playing games, and real-time strategy games are all included in this genre. Players seldom construct resources like bases or combat troops in this style of strategy games. Instead, players take control of a single character in one of two teams, collaborating to destroy the opposing team’s base (they are often aided in the task by the help of computer-controlled units that attack on a set path).
Players must defend themselves against computer-controlled opponents (often called “creeps”). Tower powers and creep movement change from game to game, although most tower defense games offer distinct towers varied abilities, such as slowing or poisoning creeps. When a player kills enough creeps, they earn credits that may be used to buy new buildings or upgrades that boost weapon power or range.