Idle Games


New game genres emerge all the time as technology pushes the boundaries of what’s possible in video gaming—and as gamers and creators stretch the boundaries of game genres.

I was playing games when you’re bored.

Idle games, not to be confused with casual gaming, are simple games that require little player interaction, such as repeatedly clicking on an icon. Idle games keep players interested by paying them for completing easy goals.

Fun fact: You can use the Idle Game Maker to create your own basic idle game without knowing how to code.

a lighthearted game

Casual games include simple game mechanics and are ideal for quick sessions. Because of mobile gaming, this genre has surged in popularity in recent years. Because the gameplay in this genre is generally rather monotonous, developers frequently employ prizes and well-constructed stages to keep players pushing to achieve further.

Game for a get-together

Party games like Mario Party, designed for multiple (four or more) players, generally include mini-game contests in which players compete against each other to complete a challenge before the other players.

Game programming

Players in a programming game often use code to fulfill a task or overcome an obstacle. For instance, Codehunt is a game in which players create code to learn computer languages and programming features such as loops, strings, and ciphers. (Find out more about developing applications in Java or C++.)

Playing card/board game

Traditional games like chess, checkers, and backgammon are still popular worldwide, and those conventional games are becoming more digital as the world gets more digital. Magic: The Gathering and the Pokémon Card Game are popular card games.

Massive online multiplayer (MMO)

These games are nearly entirely played on the internet or on systems that connect to the internet. MMOs also provide a range of game types to work together or compete. Minecraft, for example, maybe played as a single-player game or as a multiplayer online game.


Advergames are often produced to aid in selling a product or brand, with the brand or advertiser instructing the game developer to create an interactive experience centered on the product.

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